Tag Archives: WoW

2010 In Review

26 Jan

For this week’s ‘PostAWeek’, I’m copping out and showing the stats email WordPress sent me (and presumably, all the rest of the WordPress bloggers. Don’t worry — I’ve added comments to make the read even more interesting!

The stats helper monkeys at WordPress.com mulled over how this blog Me, Myself… And All Of Them did in 2010, and here’s a high level summary of its overall blog health:

Healthy blog!

The Blog-Health-o-Meter™ reads Wow. At first I thought they knew I blogged about World of Warcraft. Then I realized it just meant they were impressed. Also, I enjoy how this meter has no red.

Crunchy numbers

Featured image

A Boeing 747-400 passenger jet can hold 416 passengers. This blog was viewed about 2,400 times in 2010. That’s about 6 full 747s. Or to put it another way, if each viewer had a can of beer each time they viewed the site (which they wouldn’t, since a good number of them are spambots), the amount of beer would fill about 6.25 bathtubs (thank you, Weird Converter!)

In 2010, there were 41 new posts, not bad for the first year! Technically the first post was in April, so that’s not even a full year! There were 165 pictures uploaded, taking up a total of 34mb. That’s about 3 pictures per week. They chose a cute picture for this section, suspiciously from one of my most popular posts. Good thing they picked the cute picture — if they hadn’t I would have had to change it, and fiddling with pictures is such a drag.

The busiest day of the year was July 12th with 75 views. The most popular post that day was About. That was the day I joined twitter and @ILikeBubbles told people to welcome me. I was overwhelmed by the luv on the twitters. ❤ you guys!

Where did they come from?

The top referring sites in 2010 were twitter.com (WoW bloggers/readers, spambots), blogazeroth.com (WoW bloggers/readers), mmomeltingpot.com (WoW bloggers/readers), aodstudios.com (WoW artists), and healthfitnesstherapy.com (spambots).

Some visitors came searching, mostly for power of the horde tooth, power of the horde – tooth, tooth horde, horde tooth, and horde by tooth. These searchers end up at this post (look familiar?), as they too are trying to find out who this ‘Tooth’ is. My own searches for the artist Tooth have also been futile. Tooth, if you’re out there, link us your site so we all can find it, because you draw awesome.

Attractions in 2010

These are the posts and pages that got the most views in 2010.


About March 2010
Since most visitors want to know more about me.


A Picture Tells A Thousand Words (A Shared Topic Post) July 2010
5 comments This is the post that most searchers got to while looking for the artist Tooth.


Live and Let Die (A Shared Topic Post) July 2010
10 comments This was another shared topic post from Blog Azeroth. I believe it was also linked to by the MMO Melting Pot.


Flying Ace (A Shared Topic Post) July 2010
7 comments See the comments from #3.


Character References For Art Trade November 2010
This post is a password protected one for the Secret Santa Art Trade, which I talked about here. Overall, this list shows some of my better works, though my more popular posts are definitely ones based off of Shared Topics!

And there you have it. A (nearly) full year of blogging is summed up nicely (and better yet, I didn’t have to do the summing!) Hopefully these positive blogging trends continue into this year. So please, keep reading!

How’s Your Cataclysm?

20 Jan
WoW Cataclysm Deathwing

Image by SobControllers via Flickr

One of the reasons why posts have been lacking here (and elsewhere) was because Cataclysm came out. I’m sure most of my readers (besides the spambots) were busy with Cataclysm too! Here’s a list of the things I was keeping myself busy with, and of things I still plan to do in Cataclysm. Share your own experiences in the comments!

Things I Have Done

  • Made a Worgen — Surprisingly, I like how the male worgen look, even if I don’t care for the human male models. I wasn’t as fond of the female worgen model at first (possibly because of their dance), but it grew on me. I’ve designed 4 more worgen (and have already rolled two of them).

    Reby the Worgen in Stocks

    Daw, look at those sad puppy eyes.

  • Completed the Worgen starting zone — This is a fairly impressive achievement for me. I usually get a character to 5, reach the next city, and then say ‘well, that’s enough for tonight’. The storytelling in Gilneas compelled me to continue questing. I’d recommend doing it.
  • Made a Goblin — The females are super cute, even if it is weird the nose/chin shape change based on their ears. I don’t think I will be rolling a male goblin, though.
  • Rolled lots of the new race/class combos – I suppose this really more related to The Shattering, but I’ve made quite a few new race class combos, including…
    • Tauren Paladin
    • Tauren Priest
    • Night Elf Mage
    • Dwarf Shaman
    • Gnome Priest (I don’t think she will be around for long; I have a really hard time playing gnomes)
  • Made a lot of money on the AH — My glyph business is doing well, along with selling random things I no longer needed.
  • Dug at Dig Sites — I’ve hopped on the archeology band-wagon and have headed to dig sites on Mishaweha.

Things That Need Doing

I’d like to…

  • Level a toon to 85 — I’m 84 on Misha, so I’m almost there!

    Kaehi has some bling

    Goblins got bling, baby!

  • Finish the Goblin starting zone — I’m nearly done, but I think I may have one or two more quests to finish up in Org. Overall, the zone is much more light-hearted than the Worgen zone. I especially like the rogue and warrior trainers.
  • Max a non-gathering profession — It’s expensive to craft these days! Curse you inflation! *fist shake*
  • Complete all the new dungeons — I haven’t even unlocked them all yet! It’s a bit of a bother to get to the entrances of them, especially since I’ve only completed the quests of three zones so far.
  • Do heroics and/or raids — Which is a given, since I haven’t gotten to 85 yet! And I heard that they were hard.
  • Roll some other race/class combos that seem interesting: Such as a…
    • Dwarf Warlock
    • Dwarf Mage
    • Undead Hunter
    • Human Hunter
    • And many, many more!
  • Make an artifact — While I’ve dug up some fascinating things out of the ground, I’ve yet to put the fragments together, since I still get skill ups from finding junk! I’m almost there, though.
  • Stand in fireBut not just any fire. Where’s Deathwing when you need him?

I think that’s all the major things I’ve done and have yet to do. Are there other things I should do that’s not on the lists? Should I skip out on things I’ve listed? Do you have a Cataclysm to-do list? And have you already done it? Let me know in the comments!

PostAWeek Challenge

9 Jan

While musing over writing more posts again after going ‘on vacation’ over the holidays, I spied this page off of my WordPress dashboard. A challenge, from WordPress, to post every day in 2011. PostADay, they called it.

“Every day?” I scoffed. “Even if I could do such an impossible feat — as I barely can post enough for one post a week — it seems a little late to the party, with today being January 7th.” For it was indeed the 7th when I mused this. The idea still intrigued me, so I continued reading.

And there, further down the page, was hope:

If you’re haven’t posted in ages, or have never posted at all, PostAWeek might be your speed. Still noble and bold, but perhaps more your style.

“Why yes!” I exclaimed to no one in particular. “I could surely post once a week like I had in the past, and this would surely keep me motivated! (Maybe). Ah, but alas! I am still behind, as it has already been 7 days since the start of the new year.”

Then I kept reading, and hope was restored unto me.

You can sign up any time – it’s okay if you are reading this on January 15th, or May 5th, or whenever.

“That means… I can participate! Huzzah!” I cheered, and then hurriedly followed the steps to join. Out of order, of course, as it was far easier to subscribe to their website for the project, The Daily Post, than it was to write a post about joining in.

“How nice of them!” I exclaimed. “They give blogging topics and advice every day! That seems pretty convenient if you need to think of something to blog every day. I’m sure I could figure out a way to use one and relate it to World of Warcraft if I needed a topic idea. Not to mention Blog Azeroth, which also provides weekly prompts. With this much inspiration, the only thing that could stop me is my inherit laziness!”

And with that, I proceeded to wait a few days to finish up the first step (technically) of joining the PostAWeek movement.

In all seriousness, I actually think this might help me post more. Perhaps you could even call it a resolution. Have you made any resolutions pertaining to blogging this year?

    Shattering Changes

    24 Nov

    A lot has changed with The Shattering, but since I’m busy writing my NaNoWriMo novel (or selling glyphs >.>), I leave you with this single, shattering change in one character’s life.

    My bank alt before The Shattering:


    Mandlebrot poses in his Barbaric Loincloth

    "No one ever gave me pants. T_T"

    My bank alt after The Shattering:


    Mandlebrot poses in the Silvermoon City tabard


    I think he’s happy to finally have that Barbaric Loincloth covered with a smexy red Tabard instead of ‘bar-baring all’.

    *dodges tomatoes*


    And We’re Back

    30 Oct

    Boy, did we miss a lot of going ons whilst on our honeymoon. So here’s a recap of the past few weeks in an extremely long post that I should probably break into two posts, but you know what, no, I won’t, just because. It’s more or less chronological, carefully labeled with ‘In Real Life’ and ‘In Game’ headers, in case you actually didn’t want to read about my wedding.

    (Because you totally do.)


    In Real Life

    The Wedding

    The wedding went very well,  mostly thanks to my parents and friends who dealt with all sorts of details that I may or may not have planned for. At first I was worrying about everything that needed to be done while I was running around town, but once I got to the church it was much easier to let everyone else worry instead. There wasn’t much to oversee from the changing room anyway (although I could’ve used the advice of taking off my pants first and then putting on the dress. Way to drop the ball, bridesmaids.)

    Wedding Dress For Happy Couple in Love

    This ain't us, fyi (Image by epSos.de via Flickr)

    The only ‘major’ issue was that it took much longer than we anticipated to actually get to the reception hall. The service itself was only 30 minutes. But we had to greet the receiving line, do the paperwork, remove all of our stuff from the church… by the time we left, it was only an hour until dinner!

    So we only had time to stop at one place for pictures (though that was fine by me and The SA, since he doesn’t like getting his picture taken, and I like eating food). But when we finally go to the reception, dinner wasn’t quite ready to be served, so all was well (except for the guests, I suppose, since they actually had to wait for 2+ hours for us to show up).

    Let me tell you, I will no longer be impatient when there is a long gap between the wedding and the reception — the bridal party is actually pretty busy!

    Even with the wait, our guests weren’t completely bored — at each table there were logic puzzles for them to solve! The purpose of said puzzles? To ‘make’ us kiss during dinner, instead of clinking glasses. Some of the puzzles came from the Professor Layton games, a few from a CS class I used to teach, but the majority I got from der Hexenmister‘s Weekly Warlock Wind-Up. Go check them out, they’re really good puzzles. (And people solved more of them than I thought they would — alas!)

    After dinner, a lot of people left, which was understandable, given the number of people who would likely be traveling home that night (as it was a Sunday). But the bridal party stayed and danced until the end.

    (Side note: My friends dance very dramatically. The bartender said he enjoyed watching them dance a lot. XD )

    The Honeymoon

    The next morning we opened wedding presents at my parents’ place (the wedding took place in my hometown, not where I’m currently residing), inviting over friends for breakfast as well (making the ones who arrived ‘early’ cook!).  And once they left, it was time for last-minute packing to go on our honeymoon!

    Where did we go, you ask with bated breath?

    Why, we went to DISNEY!

    A picture of Cinderella's Castle in Disneyland.

    Hello random people!


    Hey, don’t look at me like that. The SA picked it out (… whilst considering what I like >.> ).

    But we had a blast. First we stayed at the Yacht & Beach Club Resort, which has an awesome pool and easy access to Epcot (and a boat to MGM Hollywood Studios, which is pretty cool).

    Then we went on a CRUISE.


    The Disney Wonder


    It was totally awesome and I loved every minute of it. It was only a 3-day cruise down to the Bahamas and Disney’s Castaway Cay (that’s pronounced Castaway Key, but if I had a private island I would give it a silly spelling too). We got to swim with dolphins and snorkel over (de-barbed) sting-rays. Good times.

    Incidentally, I now have plans to go on another, longer, cruise in the future.

    After the cruise we had more fun at the parks, while staying at The Grand Floridian Resort, which was very posh. Sometime around then The SA caught a cold, perhaps because we stayed out pretty late at one of the parks.

    Not my fault.

    But we went home soon after he got his cold, so none of our plans were ruined. I think the whole thing was a huge success.

    Especially since we flew first class, both ways.

    (I drank so much soda on those flights).

    Life After Wedding

    But now we’re back here, where it’s cold again, and we have to go back to work. I desperately want more vacation time now. XD

    Sure, there are still things to do — like writing thank you notes, finding places to put presents, returning unwanted gifts (not that we got any of those), getting photos… but other than that, all this wedding business is behind us now. Yup, life as usual…

    *sighs longingly for cruise food as she cooks dinner and plans her NaNoWriMo novel*

    But now I actually have some (more) time to play WoW! And I have a lot to say about that as well!

    (Did you like the segue? I did.)

    In Game

    Patch 4.0

    Here’s pretty much my reaction when first signing into WoW after the honeymoon: “What did I missssholy crap!” Indeed, the few weeks we were away were very eventful on the WoW front. There’s nothing as exciting as coming into a game and finding your characters have changed and you have to redo all of their talent trees.

    (Of course, redoing talent trees now is much easier now that there are fewer points you need to spend).

    I’ve been avoiding reading other WoW blogs for the time being to compose my own thoughts on the new patch, so I present to you… The Pros and Cons (and Annoyances) of 4.0!


    • The changes to Hunter pet management — This change has been a long time in coming, and I cannot be more thrilled. Now there are plenty of stable spots, and the ease of going out and taming a new pet (or even just taming something random you’ve stumbled across) is, well, easy! I already have two more pet gathering trips planned for my hunter(s). Side note: I also enjoy the ‘move pet here’ feature. This will make RPing with a pet that much easier.
    • Ammo no longer needed for ranged weapons — Woohoo!
    • The new glyph system — Changing out my glyphs whenever and I don’t have to keep buying new ones? Don’t mind if I do! Sure, it’s a little painful to collect all the glyphs initially… but luckily I haz a scribe.
    • Selling glyphs on the AH made before the patch — What was that? The markets are still out of whack even after I get back? Don’t mind if I do! (Note: with glyphs now taking 3 inks to make, their base price should now end up 3x what they were before. However, since the glyphs made before only took 1 ink… it’s like 3x the profit at least!)
    • The new water effects — Shiny! I played in water a lot when I realized it had a new (and cool) effect. I plan on trying some water wave experiments later, too.
    • Showing unlearned spells in the spell book — This is handy when wondering if you know a spell that a talent would affect. Convenience!
    • No more totem carrying for Shaman? — I think that Shaman don’t need to carry around totems to make the totem spells work. Quite a difference, I must say. I still have the ones I quested so hard for in the bank that I’m holding onto, but I don’t have any in my bags that aren’t relics. And the relics don’t have the text saying they stand as totems anymore since…
    • Relics are now stat-sticks —– This is good because then I don’t have to carry around 123897923 of them in case I want to change to a different effect. Instead, I just need one to wear and one for offspec. This is one of the main reasons I now have bag space, along with the fact that…
    • Elemental Shaman have spirit turn to hit — While my offspec (from resto) is currently enhancement, this means that if I do decide to have an elemental offspec, I won’t really need much other gear besides my resto gear. Hooray! Another bag space saving measure!


    • Adjusting my hunters from mana to focus — I thought I would hate focus, but I actually don’t mind it. What’s really annoying is that all the water my hunters were carrying is now useless to them, along with any int gear their wearing. Sigh.
    • Also, getting rid of all my ammo — Yes, all that ammo that my hunters bought/engineers had made. I feel bad for a guildie who had bought and stockpiled the high level ammo for a lot of gold, only to have all of it become useless.
    • The new guild window — A lot of the information in the guild window I would like to see all at once, instead of flipping from view to view. That’s pretty annoying, and I’m not sure how to get around it.
    • The death of QuestHelper — QuestHelper is dead. 😦 I understand it was hard for the owner to run it once in-game donation pleas were banned, and then Blizz made their own ‘quest helper’ so… yeah. But I’ll still miss it.


    • Glyphs costing 3 inks each now — It makes sense, considering the permanence of glyphs now, but it’s still annoying.
    • All my addons breaking — Standard for large patches, I know, but this one seemed to cause more issues (or am I just imagining that?) I think they changed some variable names that messed up pretty much every addon.
    • The new key binding for the guild window — I keep hitting ‘o’ instead of ‘j’. So now I remember I need to type ‘OJ’ to get both social menus. (And don’t tell me I can just change the key bindings — that would ruin my complaining fun!)
    • Trying to remember just what spec that alt was — Maybe that’s a sign I should play some of my neglected alts more often. Either way I’m going to stumble across another alt that has no spec months from now…
    • Coming up with specs for all my new hunter pets — A lot of my new pets are going to be sitting around specless too. And, most likely, will still bear the name of their species…
    • Auto-loot being turned off by default — Argh! So annoying!

    But these lists aside, I’m actually pretty happy with the changes that have been introduced in 4.0. Such as the changes to…

    Shaman Healing

    Yes, Shaman Healing, something once familiar to me, is now… only slightly less familiar to me. XD

    The main difference to shaman healing is the addition of a new, direct heal, besides the fact they changed the way the old heals worked, which I experimented with once I got all my talents set and my skills retrained. Below is my take on the three direct heal spells:

    • The ‘basic’ or ‘small’ heal is now Healing Wave. It has a long cast time (2.1 seconds for me), healing for 6k or so. It’s also really cheap to cast – I don’t run out of mana if I spam it. Good times.
    • Then there’s a really big heal, aptly called Greater Healing Wave, something Shaman didn’t really have before. It has the same cast time as Healing wave, but triple the mana cost and healing done. So it’s good to get someone up to full, as long as you have the time to cast it, but it is definitely not spamable.
    • In between those two is Healing Surge, a fast direct heal that heals twice as much as Healing Wave, but costs nearly as much mana as Greater Healing Wave. So it’s good to get out some fast, singular heals, as the expense of mana. Unlike the now dead Lesser Healing Wave, you cannot spam this one often either without fear of running out of mana.

    Nothing else has really changed besides those spells; we still have the same Chain Heal, Riptide, Cleanse (although it now cleanses Curses and Magic, which has really confused me and killed my Tricky Treat buzz), Nature’s Swiftness, Earthliving Weapon, and Earth Shield (since we don’t have Healing Rain yet).

    I had the opportunity to test the healing out in an ICC raid the other night, where I found I’m still getting used to my new key binding. (It’s one additional spell, so I had to move a few things around.) Unfortunately, that led to me tripping up my fingers, so to speak, and possibly failing to get the right healing spell out. I’m sure no one died because of that though. >.> But it wouldn’t hurt to re-evaluate the key bindings I have set up.

    I reviewed the healing done on Recount; the top three spells were Greater Healing Wave, Chain Heal, and Riptide. Healing Surge was much farther down the list, possibly due to it being the new key bind. And so was Healing Wave, surprisingly; perhaps folks were taking too much damage to make worth my while. (Although now that I think about it, perhaps these healing numbers were skewed by the Dreamwalker fight… >.> )

    I was pleasantly surprised to see that Ancestral Awakening (the talent that will magically heal someone) was a good 10% of the healing done, as well as Earthliving Weapon. So I’m glad I took that Ancestral Awakening talent, and I may consider getting the talent that is more likely to apply Earthliving Weapon on targets with less health.

    However, some talents I did not utilize were the ones dealing with shocks and lightning bolt. They both seem like good ideas — overall the shock one makes heals more effective (while removing some of the mana cost), and the lightning bolt one helps to recover mana. The downside was that I hardly had time to cast shocks while I was healing, let alone lightning bolts. Either those talents are more useful for soloing, or they will be more useful with the boss fight style in Cataclysm, which I heard-tell is different. In the meantime, it might be best to skip those talents and put the points into something else that would help healing directly.

    I still need some practice dealing with ‘all these spells’ (I can hear priests and druids snickering), but I think I kinda like this new(ish) Shaman healing.

    Hallow’s End

    But the patch 4.0 changes weren’t the only things we arrived to — it was also Hallow’s End! This led to my days off from work being spent logging from character to character on my main server, trick or treating and cursing when the ‘wrong’ toon got the Hallowed Helm and/or Sinister Squashling. I was a little worried that Mourninglory, next in line to complete the “What a Long, Strange Trip It’s Been” achievement, wouldn’t finish her only Hallow’s End achievement left, which was, you guessed it, getting the helm and squashling. But fortunately, after hours of trick or treating at inns and running the Headless Horseman dungeon more or less each day, I got the goods and she’s that much closer to getting that protodrake.

    After she got the Hallow’s End achievement, I was a little less zealous with the trick or treating. I’ve still been doing it, especially on Misha, to try to get some more masks for that seemingly impossible achievement.

    I also moved onto another toon, Mamisha (the next highest in level), to try and complete some of the Halloween achievements, for her protodrake (one toon at a time, is my motto). I finished her PVP based one over in Southshore. I did it during the day when I was home from work, in order to avoid ‘traffic’ (aka bored Alliance campers), especially since Mamisha is level 70. Luckily, my plan worked, and I was in and out of there without dying. Hooray!

    Corny Conclusion

    So that’s what I’ve been up to, dear reader(s). What’ve you been up to? Any life altering changes or have you just been living the life? And what is your opinion of the brand ‘new’ WoW (patch)? Comment below, I’ll be reading!


    A Letter

    24 Sep

    Dear Group I tanked for in Zul’Farrak last night,

    I’m really sorry we couldn’t finish cleanin’ up that troll city. You all were a very nice group — goin’ back to clear the extra boss by Gahz’rilla for Tabetha and makin’ sure we were killin’ enough trolls for their temper, even if the paladin kept grabbin’ trolls from my claws. But I understand, you young folk are always eager to get things done, equippin’ yourself with better gear with heirlooms and enchantin’ it. One of these days I’ll get around to enchantin’ my gear, one of these days.An image, from WoWWiki, of the entrance of Zul'Farrack

    But back to my main point… I didn’t mean to log off from the server — I was booted! I tried relogging right away, many, many times.

    But when Blizzard’s servers decide to crash, they go, how do you say, “Down to the gwound”.

    Har har.

    After nearly 20 minutes of trying to log back on to my home server, my internet also decided to give up and crashed. I decided to cut my losses and go to bed, as it was past my bedtime.

    This, of course, happened right in the middle of the final escort.

    And we were doing so well too. I hope those folks made it out alright.

    Though if we had escorted them first and then went back for Tabetha’s tiara we wouldn’t have been in that mess in the first place.

    Welp, I know better now.

    Stupid servers.

    Though this does explain why the paladin DC’d a few moments before I did.

    Anyway, I hope this finds you all well, and I hope to be seein’ ya again soon.

    Take care,

    The Druid Who Tanks

    Quote of the Week – More Mage Goodness

    22 Sep

    This week’s quote is brought to you by Tamarind from Righteous Orbs. It’s a blog with posts from both him and Chas, in case you don’t know (and if you’re reading this, you are probably well aware of Righteous Orbs, but never mind that).

    The quote itself is rather long, taken from this post about change. He starts off talking about technologically devices, and moves onto talking about leveling his mage and Chas’ rogue…

    Tamarind writes:

    “Chas has absolutely despaired of me because I am such a liability. Essentially his approach to mobs is to stealth in and stunlock them. Mine is to open up with a scorch, a fireblast and a FREE pyroblast, run into the survivors (cackling madly) and let rip with a dragon’s breath and a blastwave … finishing them off with a FREE flamestrike and maybe another FREE pyroblast. Occasionally this technique, if it doesn’t leave me deceased, leaves me with a spare FREE pyroblast or a spare FREE flamestrike so then I have to repeat the cycle instantly so as not to waste my FREE spells.

    Because my mother taught me waste is bad.

    And there are probably starving kobolds in Goldshire who would love a free pyroblast like that.

    And usually the second wave of mobs finishes me off because I have no health and no mana by this stage, or else iceblock is on cooldown and so they kill Chas instead.”


    The rest of the post (and the stuff before this quote) is absolutely hilarious. You need to check it out, if only for the flowchart at the end! I insist!

    Though I must admit, I prefer not dying as opposed to using up my FREE spells when they proc. For instance, I’ll try to make sure my maelstrom weapon charges are used up on a quick heal if I didn’t use them in a fight, but that’s a little lot different than pulling a whole new set of mobs. Perhaps my inner fire mage hasn’t been released yet.*


    P.S. I’m afraid I may only have time or one or two more substantial posts before the big wedding date**. But never fear — if all goes according to plan***, I should have a few smaller posts set up for everyone to enjoy whilest I’m off on my honeymoon!

    * My fiance, who is leveling a fire mage, has determined that he had found his ‘inner’ fire mage at the “Cast it!!!!” step.

    ** Which is why the majority of this one is quoting another person’s post! But I think this was the smallest chunk I could find that would convey how absolutely hilarious the post was!

    *** It’s a shame nothing ever goes according to plan. XD

    Late Night Puggin’

    17 Sep

    Mishalom, Pally of the Pugs, is trying to get to the WoW level cap using only the LFD tool in WoW! This idea is based off of the original Pugging Pally, Vidyala!

    I popped in for a ‘quick’ run on Mishalom, after more than a month or so of not playing on him (and feeling guilty about that — on a side note, I’m now writing this months later. You’re lucky I have an awesome memory took good notes).

    Being level 17, I anticipated either RFC or Deadmines.

    And of course, I got Deadmines. (I was hoping for RFC, but I know better than to expect that now!)

    The starting group was mostly levels 16 or 17, with a 19 druid dps, just to mix it up. The tank was a warrior, and I know there was also a rogue. The other dps I don’t recall, as eventually through the run they began to drop and enter like mad. Not that they were leaving because the run was going poorly.


    I might have been tempted to leave too, if not for remembering the golden rule I broke last time. I told myself I’d stick to it, even if it killed us.

    Which it did.


    Now, I’d like to call myself a good healer. I’m just fine healing with Misha, or so my guildies tell me, and I think I’m a good healer on my other non-shaman toons. But low-level paladin healing is a different ball game. There’s not much you can do — it’s literally just Holy Light*, the longest and most expensive paladin heal. Getting a second healing spell will really make my day (level 20 can’t come sooner!). So I’m not sure if it’s just the paladin healing mechanics at this level or if it’s me. I wonder if I would have similar healing challenges as a low-level shaman, since all they have is Healing Wave… but I don’t have one of those to experiment with. If you healed a dungeon as a resto shaman from 15 to 19, let me know how it went for you.

    Anyway, besides that fact Mishalom drank vast quantities of melon juice to keep his mana up… it turned out the tank wasn’t very good either. His heart was in the right place (he too stayed through the whole instance), but there were many bad pulls with too many mobs, bad positioning, and lack of holding threat.

    Here’s some math for ya: 1 barely at-level tank (for that instance) who isn’t good, plus 1 barely at-level healer (for that instance) who can only throw like 2 healing spells before going oom = death for all.

    But even with that equation, the run, in the end, wasn’t that bad. In fact, I believe I dinged near the start of the run:

    Mishalom dings 18.

    Names are redacted to protect the innocent. And it appears that other dps I didn't remember was a hunter!

    I’m sure the mana from the ding didn’t last long.

    After we beat the first boss in the shredder, the rogue repeatedly asked if we could reset the instance and run again, because their loot (some sort of weapon, I think) didn’t drop this time and could we pleeease please please go again please omg. We declined to requeue. (I forget if the rogue dropped because we refused his request or not).

    We then proceeded to the goblin forge area, where we had our first wipes (partial and full). As I’ve mentioned before, that area always seems to give groups trouble, and our inexperienced tank managed to make quite a few bad pulls in a row that left me completely oom. I think the only reason why we didn’t completely wipe the second time was because the dps druid also healed and tanked (though not all at the same time!) But he was very flexible in his roles, which I really appreciated due to my almost constant lack of mana.

    Mishalom lies dead in Deadmines as the group fights off a wipe.

    I think one of the dps was dead, while the rest tried to stop the wipe. I think the hunter in the distance might have pulled more (of course, I don't remember!)

    Eventually we made it past that section and onto the rest of the instance, though we might of had some dps drop after the wipes. I even think one dps left as soon as they saw the low-level scum that was the tank and healer (it’s always exciting to see someone insta-drop your group, amirite? -_-)

    We got close to ship where I learned a very important…


    If you are in Deadmines on the docks directly next to the ship and the group begins to wipe due to extra mobs being pulled, hop onto the nearby water wheel! The mobs will not follow you onto the wheel and will loose interest, at which point you can hopefully rez the dead and try again.

    Of course, I learned this tip (or rather, re-remembered it) by dying a horrible horrible death (along with a few other members of the group) and watching the druid and another dps remember about the wheel. Their knowledge of the wheel let us recover from the wipe without having to run back, which is good, because the overpull wasn’t completely the tanks fault. I still maintain that the positioning of the mobs on the ship does not bode well for lower level tanks.

    Of course, the wheel can’t always save you — sometimes it’s too far away from where you’re fighting, or people die in unrezzable locations and have to run back, or only non-rezzers hopped up there and then the rest of the party has to run back. Splitting the party in Deadmines is never a good idea because there always seem to be patrols that have spawned behind you, and then the rest of your group can’t make it up to you because there are some pats in the way.

    As for what the wheel looks like itself… well, I forgot to take a screenshot of it. But luckily, proper wipe-saving wheel maneuvers were demonstrated by Palintera and Linn through  Need More Rage:

    Palintera and Linn, of Need More Rage fame, are safe from harm upon the water wheel in Deadmines.

    Palintera and Linn, as mentioned in Need More Rage, have safely escaped the wrath of the pirates via clever jumping maneuvers onto the wheel of salvation.

    If you’ll note the ramp in the distance, that is usually where pulls go bad, if not sooner near the walkway in the lower right hand side. If the mobs are clear on the deck and the corpses of your teammates are nearby, it’s an easy wipe recovery! Otherwise you’ll most likely have to die and run back.

    But that was the last hiccup of the run. We cleared the rest of it with no other major problems, and I got my Deadmines achievement.

    Mishalom gets the Deamines Achievement

    Whoo! Deadmines Completed! And you'll see that versitile druid tanking, and me running out of mana (as usual).

    And better yet — somewhere on that pirate ship I dinged!

    Mishalom Dings 19 in Deadmines

    Oh look! There's the wheel down below!

    The Stats

    Here are the stats from this time around. Going up two levels in one run isn’t bad, even if it used all my rest xp. (Luckily it’s been months since I last signed on Mishalom, so he should be full again).

    Level: 19 (+2)
    Deaths: 5 (+3; Two from partial wipes, and one from a full wipe)
    Drinks Consumed: 53 (+17)
    Dungeons Run: 6 (+1) / 8 officially
    –RFC: 4 (+0)
    –Deadmines: 2 (+1)

    *Technically I have Gift of the Naaru because I am a cheating Draenei, but if I was a normal paladin it would only be Holy Light. Besides, it has a long enough cooldown that it can be ignored, right? (Though it really can help out in a pinch).

    Mishalom PUG Failure

    25 Aug

    Mishalom, Pally of the Pugs, is trying to get to the WoW level cap using only the LFD tool in WoW! This idea is based off of the original Pugging Pally, Vidyala!

    It was over a month ago that I last played on Mishalom (and I’ll be posting this even later), so the PUGs aren’t the only thing I’m failing on. Fortunately, I left some handy cliff notes for myself, and I recorded my current stats, since I wouldn’t remember otherwise. My memory is like a sieve.

    However, even without the cliff notes, I still feel a bit guilty for what happened. Let me explain. (I’d continue the quote, but this 1000+ word post is a little long to be called a summary).

    It was an afternoon on a weekend; I had some time to kill before going out with The SA that evening, so what better way than queuing up from some random dungeons with the mini-pally? And since he was only 16 at the time, there would be plenty of time to go through several random dungeons. Because, you know, the only thing you get is RFC. And that takes forever. (SARCASM ALERT).

    So the queue pops up for the random dungeon after a minute or two, and I accept, as a healer (per ze rules!) And that little window pops up saying who’s accepted… dps, dps, dps, me (healer)… but not the tank. And I immediately thought to myself, “Gee, that’s weird. Tanks always get insta-queues – why would they not accept the dungeon right away?” I couldn’t really imagine any situation where that would happen (I mean, maybe an emergency of some sort that happened exactly when they hit the queue button…), but I wasn’t left pondering too long, because at the very last second the tank accepted the dungeon.

    “Oh well, we’re in the dungeon now,” I mused, carefully noting that the dungeon in question was indeed RFC. We all loaded in, and before I even got a chance to start deciding how to buff people, the tank charged in. I’m used to those types of tanks, but it was a little annoying (read: very annoying), because I like warning people that I need to drink a lot as an itsy-bitsy healing pally without heirloom gear (and only one healing spell). And when I say charging in, I mean he went and pulled 5-6 mobs. In RFC, that means you go pretty far down the hallway to get that many for your first pull. I’m trailing behind, mentally cursing chain-pulling tanks… when the tank intentionally leaves the group. That’s right, dude has 5-6 mobs and then drops group.

    My thoughts were as follows:

    “Oh crap, he just left while tanking a crap ton of mobs.”

    “He left on purpose! That’s why he took so long to accept the dungeon – he was just planning to waste our time to screw us over.”

    “What a punk! I’m soooooo P.O’d.”

    “Oh double crap! I healed him before he dropped group and all those mobs are coming for me!”

    That’s right; since I actually bothered to keep up with him and heal him against my better judgment, all the mobs came right for me. As any healer in this situation would do, I immediately backtracked. Some of the dps started to help take out the mobs, at which point I stopped running like a sissy and healed them like crazy. We probably would’ve taken care of the mobs as well, but a fast thinking fellow in group requeued us – heck, I don’t even know if someone actually had to manually requeue us or if it happened automatically. All I know is I got a little dialog box up which I clicked madly between heals, and then was deposited in Deadmines.


    If your tank takes excessively long to enter the dungeon queue, and then pulls as many mobs as possible, don’t follow them and don’t heal them! They’ll either learn to not run ahead of the group, or they were planning to kill-by-absence and therefore it would be best if you didn’t have aggro.

    (Aside: Who the heck has the time to go and screw over a low level group like that? You can’t run another LFD group for awhile. I mean, I guess they’re an alt, so they can just move to a different toon when they’re done annoying folks, but is that really worth it? You’re not around to see other people’s reactions, obviously. You just assume that they die and get really mad. But… we didn’t die. I suppose they may have achieved their goal, since it put me into a bad mood for the rest of the wow session, and I still remember the incident. But I feel better now that time has passed.)

    And I haven’t even gotten to the part where I feel guilty!

    Anyway, the remainder of the group was now in Deadmines, the new instance. I was a little worried, because I was 16, one of the lowest level characters there. And being the lowest level as a paladin healer in these earlier levels is never good. The group (3 from the original RFC group, actually — one of them left besides the tank, though I don’t remember exactly when) actually worked pretty well together. I had to drink often, but we got all the way to the pirate ship with little incident (I think we may of had some issues in the goblin forge room, but that’s usually a 50/50 75/25 90/10 chance as to whether something bad happens there or not).

    However… once we got to the pirate ship, we ended up wiping completely. Twice. (My first deaths, I might add!) One time it was my fault too. You know how there are multiple levels to the pirate ship? And there are mobs on all the individual levels? Well, it turns out that when you’re of a certain level range (ie 15 – 17, or so), you are highly susceptible to accidentally pulling the upper-level mobs, merely by walking near their platform. Or underneath their platform. Or looking funny at the platform. Yes, it’s that bad, and I have experienced it before on other characters. With Mishalom, I wasn’t able to keep the distances that I needed to not pull those upper level mobs while still healing the group (it’s harder than it seems on the narrow ramp). And all those extra mobs on the top of the ship + the ones you’re fighting + low-level pally healer = death for all.

    Add that to the ‘tank-leaving-the-group’ problem from before, and you have a frustrated healer. Worst of all, I had to bail. That’s what I feel the most guilty about – not seeing the whole dungeon through, like I planned that I would for all of Mishalom’s instances. It’s even in the rules, see?

    Thou shalt never abandon thine comrades in a dungeon unless thou hath ‘a good reason’

    (For those of you wondering, this is the rule I alluded to earlier when I mentioned I broke one of the rules).

    I can justify it to myself, of course, because at that time of the last wipe The SA arrived to run some errands with me, so I had to go right away. I did inform the group of my intent to leave after the wipe… and I probably would’ve just get the upper level pulled again, if I had stayed.

    More annoyingly, I know I would have finished the run with plenty of time if it had been the RFC we were in. But I guess that’s what happens when I assume that I’ll always get RFC at the lower levels. At least now I’m making sure I have plenty of time to finish whatever PuG the random dungeon finder brings me — I just need to remember that dungeons weren’t always designed to be run in under half an hour!

    Either way, I did ding, so that’s always good.

    The Stats In The End

    Level: 17 (+1)
    Deaths: 2 (+2) Daw, my first deaths.
    Drinks Consumed: 36 (+10)
    Dungeons Run: 5 (+1); I’m not counting the quick jaunt into RFC, as we didn’t go anywhere. Now, my character sheet on armory says ‘7’, but I think that counts whenever you portal into one, which means it includes the failed RFC run, and when I ran into Deadmines to retrieve my corpse. I’ll have to remember this differential…
    –RFC: 4 (+0)
    –Deadmines: 1 (+1)

    Classic Achievement Suggestions (A Shared Topic Post)

    13 Aug

    The Blog Azeroth Shared Topic for August 9-14 asks us what “mount achievements” (ala the raiding protodrakes) would Classic WoW contain if it had had those achievements (this concept was proposed in Ryyus’ post, on the blog I Gem Crit).

    In his post, Ryyus referred mostly to “old-school” vanilla WoW raids, as that would be where the extra rewards would come from. Unfortunately, I started playing WoW only a few months before BC, so I don’t have any level 60 raiding experience.

    But what I have done is run a lot of lower-level dungeons, thanks to LFD, and the fact that most of my toons are 40 and below. And since I remember these lower dungeons well (since I’ve run them repeatedly), I thought I’d make up achievements for them instead of raid instances. After all, it would be fun to get more achievements in a dungeon for stuff besides the ‘last’ boss!

    I used this tool to create all of these achievement images. It allows you to put in a custom image, but my laziness (and wedding planning) got the better of me, so they all have the same image. I’ll let you use your imagination as to what kind of icon would be best.

    And now, I present to you my first dungeon achievement makeover in…


    Good ol’ Ragefire Chasm. I have run through this many, many times, even before the LFD system came out. In those days, most groups would actually clear the whole place to complete quests, something that very few LFD groups ever do anymore, what with the ‘final boss’ usually being the first boss most groups kill. And then the drop the group, even with that perfectly good boss right over there!

    That’s why the first achievements I would add are these:

    Kill Ogglflint

    Kill Jergosh the Invoker

    Kill Bazzalan

    Yes, ‘kill the boss’ achievements, for the poor forgotten bosses of RFC. It’s a sad world (of warcraft) that we live in when one of the shortest instances in the game cannot even get a full boss clear by PuGs. It would help immensely if all dungeons had a ‘kill the boss’ achievement for each boss; at least some people would want to try to kill the other bosses then!

    As for who these bosses are… Ogglflint is usually killed by horde players completing a quest, where they need to investigate a dead Tauren, who, presumably, Ogglflint killed. He’s up the pathway no one takes anymore, but I assume more horde LFD groups may kill him.

    Jergosh is the other ‘true-boss’ in the instance, besides Ogglflint and Taragaman. He drops blues and isn’t too far away from Taragaman, which makes it extra frustrating when people drop group as soon as they get their bag.

    Bazzalan isn’t technically a boss, but he is the object of a quest for horde players, so it would be nice to get an achievement letting everyone know you killed him. Also, I totally vote for him to become a boss who drops nice things.

    Not all the achievements are about bosses, though. Here’s one about a quest:

    Hidden Enemies - Complete the quest chain Hidden Enemies

    That quest line always annoyed me, as I got lost in the cave. I died in there a lot. But I think I’ve completed it on several of my horde characters, and I think it’s a worthwhile experience, especially if you do it at level.

    Rock and Roll! - Kill 10 Rock Elementals within 10 seconds of each other

    I think this is a fun one. Usually groups I’ve been in will pull the rock elemental room recklessly, so why not make it an achievement? The numbers could be tweaked to make it more completable by at-level characters – I’m unsure how many elementals could be killed at once with the limited aoe at 15, so maybe 10 is too many.

    Patrol? More like no-trol! - Kill all patrols in the center room of Ragefire Chasm.

    Groups often always get the patrols in the center area to add at the most inopportune times. Why not give an achievement for getting them all?

    Bonus achievement: Getting all the patrols without pulling the boss, or only pull X many groups. *evil grin*

    Wailing Caverns

    This is one of the longest early dungeons. The sprawling zone requires you to pretty much kill everyone and everything on your way to the final boss, Mutanus. For those of you scratching your head at the name, that’s the murloc at the end of the instance. You know, the one you summon after you kill all the bosses*. Before LFD, I had only done a full run of WC twice before, and those were when I outleveled the place! So yes, it’s pretty tough for a random dungeon.

    Since there are so many bosses, I decided not to make achievements for each of them. Just pretend I did. 😀

    Here are a couple that have to deal with movement throughout the instance:

    The Eastern Gulph - Sucessfully jump the gap in the eastern path.

    Screamin' in the Screamin' Gully - Fall down the Screaming Gully.

    Alternate title for “The Eastern Gulph”: Leap of Faith.

    (Also, I apparently used a really old spelling of the word “Gulf”. I would like to say it was on purpose but…)

    When you go down the ‘left side’ (when coming from the entrance, facing the end cave. It may not actually be east on the map, but I equate ‘left’ with ‘east’ apparently), along that path is a gap. You must jump across this gap. If you just walk off, you will fall down, and it will take forever to get back up. Trust me. Therefore, it makes sense you to get an achievement for making the jump — it reinforces your behavior there, plus it’s existence tips you off that there is, in fact, a gap there.

    As for the gully, well, it’s the fastest way down when you’re done with that side. Why not add an achievement for it?

    Next are some achievement based on events in the instance:

    Mark of the Disciple - Receive the Discipe of Naralex's Mark of the Wild.

    Sleep with the Dreamer - /sleep with Naralex while he still slumbers.

    Okay, okay, maybe the second one isn’t actually related to any events. But at least you’ll know there is someone named Naralex who’s sleeping, right?

    The first one encourages people to get the buff from the Tauren. You wouldn’t believe the number of people in LFD groups that don’t talk to him to get it.

    These last two achievements are based on one of the most annoying mechanics you’ll come across in Wailing Caverns…

    Asleep on the Job - Be put to sleep at least three times in one run by Druid of the Fang.

    Wide Awake - Avoid being put to sleep by all of the Fanglords in one run.

    Yup, that mechanic is sleep. Being put to sleep three times would be easy, based on my experiences. But staying awake while fighting the Fanglords? Much more tricky! You’d have to, like, interrupt stuff or something!

    *Technically, you only need to kill the four Serpent Lords. However, on your way to all the Serpent Lords, you have to kill the majority of all the mobs on the way, and all the extra bosses are either on your way there or back, so it makes sense to kill them instead of skip them when they’re ten feet away or blocking your path.


    Deadmines is another long instance, though not as long as Wailing Caverns, I think. Either way, I couldn’t think of too many achievements. The ones I do have are based more on various events in the mines.

    Tear down this wall! - Destory the door leading to the docks.

    I don’t think I’ve ever had the chance to blow up the doors. This achievement will encourage competition to do so. I’m sure Deadmines would be even more fun with people clamoring “Give me the gunpowder so I can get achievement pls!”

    Of course, that achievement leads directly into this one…

    Mmm, Steak - Defeat Mr. Smite while in the presence of a cooking fire.

    The Tauren in me is cringing, yet it still makes me giggle. Plus it encourages toons to learn cooking!

    What goes up, Must come down - Jump onto the water wheel near the ship while your health is less than 100%.

    This one could use some tweaking, I’m sure, but that water wheel has saved many a group (usually not me, because I never remember about it until too late). This is key for rezzers, as you can save the group a run back if you hop on during an inevitable wipe.

    Either good... or lucky - Defeat all bosses in Deadmines without dying in a single run.

    BWHAHAHAHA. I’d like to see anyone do THAT at level.


    I’m skipping a few instances (because I haven’t run them recently) to write about Gnomeregan, i.e. that instance everyone hates. But what achievements besides the end boss should be added? How about this one:

    No - ALL the Traitors -- Kill all mini-bosses in Gnomeregan.

    Yes, all of those mini-bosses everyone skips. There are actually quite a few bosses in Gnomer (as there should be, given its size and maze-like qualities):

    • Mekgineer Thermaplugg
    • Viscous Fallout
    • Grubbis and Chomper
    • Electrocutioner 6000
    • Crowd Pummeler 9-60
    • Dark Iron Ambassador

    I’ve killed all but the Crowd Pummeler 9-60 and the Dark Iron Ambassador (who I have seen once, since he’s a rare spawn). An achievement like this would encourage LFD group to kill more than just Viscous Fallout, Electrocutioner 6000 (sometimes), and Thermaplugg — a fairly small number of bosses for such a large instance.

    Speaking of large instances…

    Mapping the City - Exploring the entirety of Gnomeregan.

    It’s a shame that groups will ignore large section of this instance just to get it done sooner, and so will perform wipe-inducing jumps to skip a level, or quickly skirt down a hallway to avoid pulling more mobs. I know it’s a long instance, but it would be nice to explore the whole thing while still getting experience to be in there. Though I’m unsure if people would embrace achievements ‘forcing’ them to wander the halls of Gnomeregan, killing everything in their path…

    What achievements would you add?

    Are there any achievements you would add to these instances? How about other instances and old end-game raids?