Tag Archives: RFC

Mishalom PUG Failure

25 Aug

Mishalom, Pally of the Pugs, is trying to get to the WoW level cap using only the LFD tool in WoW! This idea is based off of the original Pugging Pally, Vidyala!

It was over a month ago that I last played on Mishalom (and I’ll be posting this even later), so the PUGs aren’t the only thing I’m failing on. Fortunately, I left some handy cliff notes for myself, and I recorded my current stats, since I wouldn’t remember otherwise. My memory is like a sieve.

However, even without the cliff notes, I still feel a bit guilty for what happened. Let me explain. (I’d continue the quote, but this 1000+ word post is a little long to be called a summary).

It was an afternoon on a weekend; I had some time to kill before going out with The SA that evening, so what better way than queuing up from some random dungeons with the mini-pally? And since he was only 16 at the time, there would be plenty of time to go through several random dungeons. Because, you know, the only thing you get is RFC. And that takes forever. (SARCASM ALERT).

So the queue pops up for the random dungeon after a minute or two, and I accept, as a healer (per ze rules!) And that little window pops up saying who’s accepted… dps, dps, dps, me (healer)… but not the tank. And I immediately thought to myself, “Gee, that’s weird. Tanks always get insta-queues – why would they not accept the dungeon right away?” I couldn’t really imagine any situation where that would happen (I mean, maybe an emergency of some sort that happened exactly when they hit the queue button…), but I wasn’t left pondering too long, because at the very last second the tank accepted the dungeon.

“Oh well, we’re in the dungeon now,” I mused, carefully noting that the dungeon in question was indeed RFC. We all loaded in, and before I even got a chance to start deciding how to buff people, the tank charged in. I’m used to those types of tanks, but it was a little annoying (read: very annoying), because I like warning people that I need to drink a lot as an itsy-bitsy healing pally without heirloom gear (and only one healing spell). And when I say charging in, I mean he went and pulled 5-6 mobs. In RFC, that means you go pretty far down the hallway to get that many for your first pull. I’m trailing behind, mentally cursing chain-pulling tanks… when the tank intentionally leaves the group. That’s right, dude has 5-6 mobs and then drops group.

My thoughts were as follows:

“Oh crap, he just left while tanking a crap ton of mobs.”

“He left on purpose! That’s why he took so long to accept the dungeon – he was just planning to waste our time to screw us over.”

“What a punk! I’m soooooo P.O’d.”

“Oh double crap! I healed him before he dropped group and all those mobs are coming for me!”

That’s right; since I actually bothered to keep up with him and heal him against my better judgment, all the mobs came right for me. As any healer in this situation would do, I immediately backtracked. Some of the dps started to help take out the mobs, at which point I stopped running like a sissy and healed them like crazy. We probably would’ve taken care of the mobs as well, but a fast thinking fellow in group requeued us – heck, I don’t even know if someone actually had to manually requeue us or if it happened automatically. All I know is I got a little dialog box up which I clicked madly between heals, and then was deposited in Deadmines.


If your tank takes excessively long to enter the dungeon queue, and then pulls as many mobs as possible, don’t follow them and don’t heal them! They’ll either learn to not run ahead of the group, or they were planning to kill-by-absence and therefore it would be best if you didn’t have aggro.

(Aside: Who the heck has the time to go and screw over a low level group like that? You can’t run another LFD group for awhile. I mean, I guess they’re an alt, so they can just move to a different toon when they’re done annoying folks, but is that really worth it? You’re not around to see other people’s reactions, obviously. You just assume that they die and get really mad. But… we didn’t die. I suppose they may have achieved their goal, since it put me into a bad mood for the rest of the wow session, and I still remember the incident. But I feel better now that time has passed.)

And I haven’t even gotten to the part where I feel guilty!

Anyway, the remainder of the group was now in Deadmines, the new instance. I was a little worried, because I was 16, one of the lowest level characters there. And being the lowest level as a paladin healer in these earlier levels is never good. The group (3 from the original RFC group, actually — one of them left besides the tank, though I don’t remember exactly when) actually worked pretty well together. I had to drink often, but we got all the way to the pirate ship with little incident (I think we may of had some issues in the goblin forge room, but that’s usually a 50/50 75/25 90/10 chance as to whether something bad happens there or not).

However… once we got to the pirate ship, we ended up wiping completely. Twice. (My first deaths, I might add!) One time it was my fault too. You know how there are multiple levels to the pirate ship? And there are mobs on all the individual levels? Well, it turns out that when you’re of a certain level range (ie 15 – 17, or so), you are highly susceptible to accidentally pulling the upper-level mobs, merely by walking near their platform. Or underneath their platform. Or looking funny at the platform. Yes, it’s that bad, and I have experienced it before on other characters. With Mishalom, I wasn’t able to keep the distances that I needed to not pull those upper level mobs while still healing the group (it’s harder than it seems on the narrow ramp). And all those extra mobs on the top of the ship + the ones you’re fighting + low-level pally healer = death for all.

Add that to the ‘tank-leaving-the-group’ problem from before, and you have a frustrated healer. Worst of all, I had to bail. That’s what I feel the most guilty about – not seeing the whole dungeon through, like I planned that I would for all of Mishalom’s instances. It’s even in the rules, see?

Thou shalt never abandon thine comrades in a dungeon unless thou hath ‘a good reason’

(For those of you wondering, this is the rule I alluded to earlier when I mentioned I broke one of the rules).

I can justify it to myself, of course, because at that time of the last wipe The SA arrived to run some errands with me, so I had to go right away. I did inform the group of my intent to leave after the wipe… and I probably would’ve just get the upper level pulled again, if I had stayed.

More annoyingly, I know I would have finished the run with plenty of time if it had been the RFC we were in. But I guess that’s what happens when I assume that I’ll always get RFC at the lower levels. At least now I’m making sure I have plenty of time to finish whatever PuG the random dungeon finder brings me — I just need to remember that dungeons weren’t always designed to be run in under half an hour!

Either way, I did ding, so that’s always good.

The Stats In The End

Level: 17 (+1)
Deaths: 2 (+2) Daw, my first deaths.
Drinks Consumed: 36 (+10)
Dungeons Run: 5 (+1); I’m not counting the quick jaunt into RFC, as we didn’t go anywhere. Now, my character sheet on armory says ‘7’, but I think that counts whenever you portal into one, which means it includes the failed RFC run, and when I ran into Deadmines to retrieve my corpse. I’ll have to remember this differential…
–RFC: 4 (+0)
–Deadmines: 1 (+1)

Classic Achievement Suggestions (A Shared Topic Post)

13 Aug

The Blog Azeroth Shared Topic for August 9-14 asks us what “mount achievements” (ala the raiding protodrakes) would Classic WoW contain if it had had those achievements (this concept was proposed in Ryyus’ post, on the blog I Gem Crit).

In his post, Ryyus referred mostly to “old-school” vanilla WoW raids, as that would be where the extra rewards would come from. Unfortunately, I started playing WoW only a few months before BC, so I don’t have any level 60 raiding experience.

But what I have done is run a lot of lower-level dungeons, thanks to LFD, and the fact that most of my toons are 40 and below. And since I remember these lower dungeons well (since I’ve run them repeatedly), I thought I’d make up achievements for them instead of raid instances. After all, it would be fun to get more achievements in a dungeon for stuff besides the ‘last’ boss!

I used this tool to create all of these achievement images. It allows you to put in a custom image, but my laziness (and wedding planning) got the better of me, so they all have the same image. I’ll let you use your imagination as to what kind of icon would be best.

And now, I present to you my first dungeon achievement makeover in…


Good ol’ Ragefire Chasm. I have run through this many, many times, even before the LFD system came out. In those days, most groups would actually clear the whole place to complete quests, something that very few LFD groups ever do anymore, what with the ‘final boss’ usually being the first boss most groups kill. And then the drop the group, even with that perfectly good boss right over there!

That’s why the first achievements I would add are these:

Kill Ogglflint

Kill Jergosh the Invoker

Kill Bazzalan

Yes, ‘kill the boss’ achievements, for the poor forgotten bosses of RFC. It’s a sad world (of warcraft) that we live in when one of the shortest instances in the game cannot even get a full boss clear by PuGs. It would help immensely if all dungeons had a ‘kill the boss’ achievement for each boss; at least some people would want to try to kill the other bosses then!

As for who these bosses are… Ogglflint is usually killed by horde players completing a quest, where they need to investigate a dead Tauren, who, presumably, Ogglflint killed. He’s up the pathway no one takes anymore, but I assume more horde LFD groups may kill him.

Jergosh is the other ‘true-boss’ in the instance, besides Ogglflint and Taragaman. He drops blues and isn’t too far away from Taragaman, which makes it extra frustrating when people drop group as soon as they get their bag.

Bazzalan isn’t technically a boss, but he is the object of a quest for horde players, so it would be nice to get an achievement letting everyone know you killed him. Also, I totally vote for him to become a boss who drops nice things.

Not all the achievements are about bosses, though. Here’s one about a quest:

Hidden Enemies - Complete the quest chain Hidden Enemies

That quest line always annoyed me, as I got lost in the cave. I died in there a lot. But I think I’ve completed it on several of my horde characters, and I think it’s a worthwhile experience, especially if you do it at level.

Rock and Roll! - Kill 10 Rock Elementals within 10 seconds of each other

I think this is a fun one. Usually groups I’ve been in will pull the rock elemental room recklessly, so why not make it an achievement? The numbers could be tweaked to make it more completable by at-level characters – I’m unsure how many elementals could be killed at once with the limited aoe at 15, so maybe 10 is too many.

Patrol? More like no-trol! - Kill all patrols in the center room of Ragefire Chasm.

Groups often always get the patrols in the center area to add at the most inopportune times. Why not give an achievement for getting them all?

Bonus achievement: Getting all the patrols without pulling the boss, or only pull X many groups. *evil grin*

Wailing Caverns

This is one of the longest early dungeons. The sprawling zone requires you to pretty much kill everyone and everything on your way to the final boss, Mutanus. For those of you scratching your head at the name, that’s the murloc at the end of the instance. You know, the one you summon after you kill all the bosses*. Before LFD, I had only done a full run of WC twice before, and those were when I outleveled the place! So yes, it’s pretty tough for a random dungeon.

Since there are so many bosses, I decided not to make achievements for each of them. Just pretend I did. 😀

Here are a couple that have to deal with movement throughout the instance:

The Eastern Gulph - Sucessfully jump the gap in the eastern path.

Screamin' in the Screamin' Gully - Fall down the Screaming Gully.

Alternate title for “The Eastern Gulph”: Leap of Faith.

(Also, I apparently used a really old spelling of the word “Gulf”. I would like to say it was on purpose but…)

When you go down the ‘left side’ (when coming from the entrance, facing the end cave. It may not actually be east on the map, but I equate ‘left’ with ‘east’ apparently), along that path is a gap. You must jump across this gap. If you just walk off, you will fall down, and it will take forever to get back up. Trust me. Therefore, it makes sense you to get an achievement for making the jump — it reinforces your behavior there, plus it’s existence tips you off that there is, in fact, a gap there.

As for the gully, well, it’s the fastest way down when you’re done with that side. Why not add an achievement for it?

Next are some achievement based on events in the instance:

Mark of the Disciple - Receive the Discipe of Naralex's Mark of the Wild.

Sleep with the Dreamer - /sleep with Naralex while he still slumbers.

Okay, okay, maybe the second one isn’t actually related to any events. But at least you’ll know there is someone named Naralex who’s sleeping, right?

The first one encourages people to get the buff from the Tauren. You wouldn’t believe the number of people in LFD groups that don’t talk to him to get it.

These last two achievements are based on one of the most annoying mechanics you’ll come across in Wailing Caverns…

Asleep on the Job - Be put to sleep at least three times in one run by Druid of the Fang.

Wide Awake - Avoid being put to sleep by all of the Fanglords in one run.

Yup, that mechanic is sleep. Being put to sleep three times would be easy, based on my experiences. But staying awake while fighting the Fanglords? Much more tricky! You’d have to, like, interrupt stuff or something!

*Technically, you only need to kill the four Serpent Lords. However, on your way to all the Serpent Lords, you have to kill the majority of all the mobs on the way, and all the extra bosses are either on your way there or back, so it makes sense to kill them instead of skip them when they’re ten feet away or blocking your path.


Deadmines is another long instance, though not as long as Wailing Caverns, I think. Either way, I couldn’t think of too many achievements. The ones I do have are based more on various events in the mines.

Tear down this wall! - Destory the door leading to the docks.

I don’t think I’ve ever had the chance to blow up the doors. This achievement will encourage competition to do so. I’m sure Deadmines would be even more fun with people clamoring “Give me the gunpowder so I can get achievement pls!”

Of course, that achievement leads directly into this one…

Mmm, Steak - Defeat Mr. Smite while in the presence of a cooking fire.

The Tauren in me is cringing, yet it still makes me giggle. Plus it encourages toons to learn cooking!

What goes up, Must come down - Jump onto the water wheel near the ship while your health is less than 100%.

This one could use some tweaking, I’m sure, but that water wheel has saved many a group (usually not me, because I never remember about it until too late). This is key for rezzers, as you can save the group a run back if you hop on during an inevitable wipe.

Either good... or lucky - Defeat all bosses in Deadmines without dying in a single run.

BWHAHAHAHA. I’d like to see anyone do THAT at level.


I’m skipping a few instances (because I haven’t run them recently) to write about Gnomeregan, i.e. that instance everyone hates. But what achievements besides the end boss should be added? How about this one:

No - ALL the Traitors -- Kill all mini-bosses in Gnomeregan.

Yes, all of those mini-bosses everyone skips. There are actually quite a few bosses in Gnomer (as there should be, given its size and maze-like qualities):

  • Mekgineer Thermaplugg
  • Viscous Fallout
  • Grubbis and Chomper
  • Electrocutioner 6000
  • Crowd Pummeler 9-60
  • Dark Iron Ambassador

I’ve killed all but the Crowd Pummeler 9-60 and the Dark Iron Ambassador (who I have seen once, since he’s a rare spawn). An achievement like this would encourage LFD group to kill more than just Viscous Fallout, Electrocutioner 6000 (sometimes), and Thermaplugg — a fairly small number of bosses for such a large instance.

Speaking of large instances…

Mapping the City - Exploring the entirety of Gnomeregan.

It’s a shame that groups will ignore large section of this instance just to get it done sooner, and so will perform wipe-inducing jumps to skip a level, or quickly skirt down a hallway to avoid pulling more mobs. I know it’s a long instance, but it would be nice to explore the whole thing while still getting experience to be in there. Though I’m unsure if people would embrace achievements ‘forcing’ them to wander the halls of Gnomeregan, killing everything in their path…

What achievements would you add?

Are there any achievements you would add to these instances? How about other instances and old end-game raids?

RFC again? Who’da thunk?

23 Jul

Mishalom, Pally of the Pugs, is trying to get to the WoW level cap using only the LFD tool in WoW! This idea is based off of the original Pugging Pally, Vidyala!

My Pally of the Pugs had a few more runs a couple weeks ago. I jotted down some notes for this blog post that I will now expand upon (you see, my laziness keeps me from writing up PoP posts right after run when they’re fresh on my mind; instead, I write them weeks later, and them publish them weeks after that!)

The ‘random’ dungeon I got was, surprise surprise, RFC. The group consisted of a level 15 Druid tank, a Mage, a Hunter, a Rogue (a female dwarf one, from Argent Dawn, no less!), and of course, yours truly as a level 15 Paladin healer. I think the rogue might have been 15 or 16 as well, but it’s been so long I don’t remember.

The happy thing was that this group was amiable with each other enough to queue again. Or maybe it’s more the fact that no one had to leave at the end and the dps enjoyed an instant queue.

One thing that bothered me slightly (but apparently didn’t bother the tank), was that the mage always pulled first. Like 90% of the pulls were done by the mage. I would guess the other 10% were done by the hunter, who was encouraged by the mage to pull before the tank. Go go peer pressure. I guess they were impatient, especially because the tank was 15, and it’s pretty hard to tank stuff when you don’t have all of your key tanking skills yet. Like Swipe is a good thing to have when you have multiple mobs. So the poor druid tank was running this way and that trying to get more threat. I would have been very annoyed if I were tanking, but I guess the druid was fine with the situation. And, to the mage’s credit, they were very good at sheeping things. Most pulls were started with a sheep, in fact, and I bet it saved us on multiple occasions when we accidentally pulled more group than we should have. I was very impressed at their ‘mageing’ ability, but not at their ability to wait for the tank to charge in. Or rather, their lack of ability.

There were only really two other things that are of note during the runs we did. One was that the rogue commented that she kept thinking that I was an Orc (and one of the others agreed!) I denied that such a handsome Draenei as myself could ever be considered as an Orc! She said that everything looks different from her height, a sentiment I could agree on. Such small things, those Dwarves (I should know – I have quite a few of them!).

And second, Mishalom got to level 16 partway through the first run. Hooray!

Mishalom levels to Level 16


The Stats

Here are the stats after these runs. I accidentally forgot to record them after my next attempt; however, I did note the important things in the middle of the run, so it’s probably mostly correct.

Level: 16 (+1)
Deaths: 0 (+0)
Drinks Consumed: 26 (+6)
Dungeons Run: 4 (+2)
–RFC: 4 (+2)

Mishalom’s First Day

13 Jul

Mishalom, Pally of the Pugs, is trying to get to the WoW level cap using only the LFD tool in WoW! This idea is based off of the original Pugging Pally, Vidyala!

Mishalom, Pally of the Pugs, went out for his first LFD shortly after I took those wonderful screenshots in his debut post. In fact, I ended up doing two runs, since the dungeon that pops up when you’re 15 is really short.

And what dungeon is that?

I’ll give you a moment to formulate your answer.

Got it yet?


I’ll give you a few more minutes.

*twiddles thumbs*

Alright, I think that’s enough time.

If you answered RFC… you are correct!

Ah, good ol’ RFC. Since I usually play Horde, I’m very familiar with it (“Hey SA, wanna run me through RFC on my 2398042 alts? Of course you do!”). Though now that the LFD system has been out for awhile, there are less lower level Alliance die-hards going “Abuh? What is this place? Where do I goooooo?” (Though it was fun playing guide when I did play on my little Alliance toons during that initial period).

Anyway, the dungeons runs:


With bated breath I hit the LFD queuer, set myself as healer, and after a moments fiddling, got it set to Random Dungeons. The queue was pretty short, as was expected. I only got partway across The Exodar before the box popped up, and I loaded into the familiar and not really random or unexpected RFC.

This run had a warrior tank, 19. I don’t really remember who the dps were, because we did not have time for conversation. In fact, we didn’t even have time for buffs.

As soon as we all appeared, our tanking friend was off, chain pulling three to four mobs at a time, if not more than that. I manage to throw a Might on them before I have to focus solely on healing.

‘Focus solely on healing?’ you ask. ‘Surely you jest, as Paladins only have Holy Light when they are 15. It should be easy!’ Except… except when it’s your very first instance that you’re healing as a Paladin, with a tank who only stops moving to finish up that last mob in the group before moving on, while your mana bar is quickly dipping towards empty but you dare not stop because the tank just keeps on moving and you don’t want to wipe the group by getting behind and you don’t even have time to type a request for mana!

I was actually surprised at how long I lasted at that pace. We were just approaching the orc section when I hastily typed ‘need mana after this fight’ while casting a heal. While I was still flustered at the pace of the pulls, I do give the tank credit for being courteous and waiting for me to drink. I wasn’t too sure if he would have been reading the chat!

But I think that was the only drink I mustered during the run (I am writing this several days in the future, so my memory is a little fuzzy), and the rest of the orc groups leading up to the boss were killed in a similar quick pull kind of way. I think at this point more people started getting aggro, so it made healing everyone a little more tricky.

After we killed the first boss, the warrior tank said a polite goodbye, and the group disbanded. All I could really say was that while it was a little stressful, it was pretty darn fast.


In between runs I took a page from Vidyala’s book and bought some Milk to drink. I discovered in the last run that the deliciously cheap Refreshing Spring Water that I happened to have lots of already was not really filling my mana fast enough last run. And I was down to 1 of the Milks I had picked up in my short-lived questing life.  So since I’m stingy with my in-game money (and out-of-game money, but that’s a different story), I only bought an additional 15 Milk.

… Which I ended up not using immediately, because the next group I got into had a Mage, who happily passed out water to everyone at the start. I sighed inwardly; since I knew I had to go to bed after that run (so said The SA), I wouldn’t get to keep using the free water through the night. So I drank them liberally during the run.

After dealing with the fast pulling tank, changing to one who went slower was… a little dull, actually. Luckily for me, the tank wasn’t the best, so there were a lot of:

  • DPS pulling aggro and ‘tanking’ mobs
  • Tank grabbing too many mobs on purpose
  • Everyone accidentally pulling mobs (including me >.>;;)

This led to me running out of mana… a lot. Lots of different people needed healing; more than my Glyph of Holy Light could handle, since most of the dps were ranged. Even with Blessing of Wisdom on, I was having troubles; I started to judge Wisdom and hit mobs for mana, but either they would die too quickly or I would pull another group of mobs when I moved behind the tank (therefore I maintain it was their fault and not mine *cough cough*).

But while this run was slower, folks were actually talking. The mage suggested we that we queue again (though I said I couldn’t, because of The BF’s bedtime ultimatum; in the end, no one really stuck around), and another said that we should take on the boss in the back, which we did. Overall it was an amiable run.

The oddest thing, however, was the other male Draenei in the group, a shaman. I was running up to a mob to hit it and I noticed the shaman meleeing, which is common at level 15. But what was not common was the fact that the shaman was not wearing a shirt.

That’s right, his large, sexy (?) Draenei man-chest was displayed for the world to see. Or maybe just our groups.

At first I thought I might be imagining things, so I inspected him to make sure that, you know, he wasn’t wearing a chestpiece or a shirt that looked like Draenei skin. But he was indeed not wearing any chestpiece or shirt.

Here’s a conversation about it from party chat.

Mishalom: Dude, where’s your shirt?
Mishalom: Oh.
Dude: I’m awesome like that.

It was pretty funny. I’m sure Mishalom didn’t mind the view, though. *WINK*

Current Statistics

Here are Mishalom’s stats from the end of these runs. Remember, stats are also stored up in the “Pally of the Pugs” page!

Level: 15 (+0)
Deaths: 0 (+0)
Drinks Consumed: 20 (+12)
Dungeons Run: 2 (+2)
–RFC: 2 (+2)