The Blog Azeroth Shared Topic for August 9-14 asks us what “mount achievements” (ala the raiding protodrakes) would Classic WoW contain if it had had those achievements (this concept was proposed in Ryyus’ post, on the blog I Gem Crit).
In his post, Ryyus referred mostly to “old-school” vanilla WoW raids, as that would be where the extra rewards would come from. Unfortunately, I started playing WoW only a few months before BC, so I don’t have any level 60 raiding experience.
But what I have done is run a lot of lower-level dungeons, thanks to LFD, and the fact that most of my toons are 40 and below. And since I remember these lower dungeons well (since I’ve run them repeatedly), I thought I’d make up achievements for them instead of raid instances. After all, it would be fun to get more achievements in a dungeon for stuff besides the ‘last’ boss!
I used this tool to create all of these achievement images. It allows you to put in a custom image, but my laziness (and wedding planning) got the better of me, so they all have the same image. I’ll let you use your imagination as to what kind of icon would be best.
And now, I present to you my first dungeon achievement makeover in…
Good ol’ Ragefire Chasm. I have run through this many, many times, even before the LFD system came out. In those days, most groups would actually clear the whole place to complete quests, something that very few LFD groups ever do anymore, what with the ‘final boss’ usually being the first boss most groups kill. And then the drop the group, even with that perfectly good boss right over there!
That’s why the first achievements I would add are these:
Yes, ‘kill the boss’ achievements, for the poor forgotten bosses of RFC. It’s a sad world (of warcraft) that we live in when one of the shortest instances in the game cannot even get a full boss clear by PuGs. It would help immensely if all dungeons had a ‘kill the boss’ achievement for each boss; at least some people would want to try to kill the other bosses then!
As for who these bosses are… Ogglflint is usually killed by horde players completing a quest, where they need to investigate a dead Tauren, who, presumably, Ogglflint killed. He’s up the pathway no one takes anymore, but I assume more horde LFD groups may kill him.
Jergosh is the other ‘true-boss’ in the instance, besides Ogglflint and Taragaman. He drops blues and isn’t too far away from Taragaman, which makes it extra frustrating when people drop group as soon as they get their bag.
Bazzalan isn’t technically a boss, but he is the object of a quest for horde players, so it would be nice to get an achievement letting everyone know you killed him. Also, I totally vote for him to become a boss who drops nice things.
Not all the achievements are about bosses, though. Here’s one about a quest:
That quest line always annoyed me, as I got lost in the cave. I died in there a lot. But I think I’ve completed it on several of my horde characters, and I think it’s a worthwhile experience, especially if you do it at level.
I think this is a fun one. Usually groups I’ve been in will pull the rock elemental room recklessly, so why not make it an achievement? The numbers could be tweaked to make it more completable by at-level characters – I’m unsure how many elementals could be killed at once with the limited aoe at 15, so maybe 10 is too many.
Groups often always get the patrols in the center area to add at the most inopportune times. Why not give an achievement for getting them all?
Bonus achievement: Getting all the patrols without pulling the boss, or only pull X many groups. *evil grin*
This is one of the longest early dungeons. The sprawling zone requires you to pretty much kill everyone and everything on your way to the final boss, Mutanus. For those of you scratching your head at the name, that’s the murloc at the end of the instance. You know, the one you summon after you kill all the bosses*. Before LFD, I had only done a full run of WC twice before, and those were when I outleveled the place! So yes, it’s pretty tough for a random dungeon.
Since there are so many bosses, I decided not to make achievements for each of them. Just pretend I did. :D
Here are a couple that have to deal with movement throughout the instance:
Alternate title for “The Eastern Gulph”: Leap of Faith.
(Also, I apparently used a really old spelling of the word “Gulf”. I would like to say it was on purpose but…)
When you go down the ‘left side’ (when coming from the entrance, facing the end cave. It may not actually be east on the map, but I equate ‘left’ with ‘east’ apparently), along that path is a gap. You must jump across this gap. If you just walk off, you will fall down, and it will take forever to get back up. Trust me. Therefore, it makes sense you to get an achievement for making the jump — it reinforces your behavior there, plus it’s existence tips you off that there is, in fact, a gap there.
As for the gully, well, it’s the fastest way down when you’re done with that side. Why not add an achievement for it?
Next are some achievement based on events in the instance:
Okay, okay, maybe the second one isn’t actually related to any events. But at least you’ll know there is someone named Naralex who’s sleeping, right?
The first one encourages people to get the buff from the Tauren. You wouldn’t believe the number of people in LFD groups that don’t talk to him to get it.
These last two achievements are based on one of the most annoying mechanics you’ll come across in Wailing Caverns…
Yup, that mechanic is sleep. Being put to sleep three times would be easy, based on my experiences. But staying awake while fighting the Fanglords? Much more tricky! You’d have to, like, interrupt stuff or something!
*Technically, you only need to kill the four Serpent Lords. However, on your way to all the Serpent Lords, you have to kill the majority of all the mobs on the way, and all the extra bosses are either on your way there or back, so it makes sense to kill them instead of skip them when they’re ten feet away or blocking your path.
Deadmines is another long instance, though not as long as Wailing Caverns, I think. Either way, I couldn’t think of too many achievements. The ones I do have are based more on various events in the mines.
I don’t think I’ve ever had the chance to blow up the doors. This achievement will encourage competition to do so. I’m sure Deadmines would be even more fun with people clamoring “Give me the gunpowder so I can get achievement pls!”
Of course, that achievement leads directly into this one…
The Tauren in me is cringing, yet it still makes me giggle. Plus it encourages toons to learn cooking!
This one could use some tweaking, I’m sure, but that water wheel has saved many a group (usually not me, because I never remember about it until too late). This is key for rezzers, as you can save the group a run back if you hop on during an inevitable wipe.
BWHAHAHAHA. I’d like to see anyone do THAT at level.
I’m skipping a few instances (because I haven’t run them recently) to write about Gnomeregan, i.e. that instance everyone hates. But what achievements besides the end boss should be added? How about this one:
Yes, all of those mini-bosses everyone skips. There are actually quite a few bosses in Gnomer (as there should be, given its size and maze-like qualities):
- Mekgineer Thermaplugg
- Viscous Fallout
- Grubbis and Chomper
- Electrocutioner 6000
- Crowd Pummeler 9-60
- Dark Iron Ambassador
I’ve killed all but the Crowd Pummeler 9-60 and the Dark Iron Ambassador (who I have seen once, since he’s a rare spawn). An achievement like this would encourage LFD group to kill more than just Viscous Fallout, Electrocutioner 6000 (sometimes), and Thermaplugg — a fairly small number of bosses for such a large instance.
Speaking of large instances…
It’s a shame that groups will ignore large section of this instance just to get it done sooner, and so will perform wipe-inducing jumps to skip a level, or quickly skirt down a hallway to avoid pulling more mobs. I know it’s a long instance, but it would be nice to explore the whole thing while still getting experience to be in there. Though I’m unsure if people would embrace achievements ‘forcing’ them to wander the halls of Gnomeregan, killing everything in their path…
What achievements would you add?
Are there any achievements you would add to these instances? How about other instances and old end-game raids?